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TTriSurfaceSeries
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3D Triangle surface from arbitrary XYZ points.




Unit
TeeTriSurface

Description
Tri Surface series uses triangulation to build the a surface between a set of X,Y,Z points.

Inherits all properties from 3D palette series.

Uses a variation of the Voronoi triangulation algorithm.

It can optionally hide triangles that are obscured from other triangles.
This option is useless when using OpenGL rendering, as OpenGL API itself hides pixels obscured by more in-front pixels.


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